Previous Total: 1181 / 1300 to next level
20 XP for surviving the fallen log trap
135 XP for slaying the goblin guards
215 XP for slaying the goblins
160 XP for slaying the wolves
280 XP for killing Jaggol and his concubines
100 XP for returning Rorvarn’s axe to him
100 XP for rescuing the children
You level up to level 2!
New Total: 2191 / 3300 XP to level 3.
S4T1: 5 leather armours, 5 light wooden shields, 5 short swords, 5 short bows with 20 arrows
S4T2: 5 leather armours, 5 light wooden shields, 5 short swords, 5 short bows with 20 arrows, potion of jump (green with brown sediment floating in it; smells bitter and acidic), potion of feather fall (pale blue with a feather floating in it; tasteless), 4 alchemist’s fire, 2 smokesticks, 4 thunderstones, studded leather, Small short sword, mwk Small short sword, shortbow with 20 arrows, 18 gp
Four wolf pups
S4T3: 1280 gp, mwk composite mighty (+4) longbow, mwk banded mail, heavy steel shield, 2 hide armour, 2 heavy wooden shields, 2 short swords, 2 short bow, 6 tanglefoot bags
S4T4: 492 cp, 860 sp, 39 gp, a masterwork Small battleaxe, a carved scrimshaw scroll case (worth 60 gp itself), a gold necklace (50 gp), a silver lanceboard (chess) set (50 gp), a golden brooch engraved with the face of a beautiful woman (75 gp), a gold and ivory decanter with engravings of dragons (400 gp), four salvageable fur rugs (80 gp total), a small azurite gem (13 gp), a thin sunstone (9 gp), a rough greenstone (12 gp), 10 rough iron coins, potion of resist energy (electricity), unidentified scroll, unidentified wand
S4T5: belt of tumbling
-Tace Brokenshield will make you a masterwork weapon of your choice (worth 400 gp or less)
-Kelivar Ambastil promised you a 10% discount with the local guild of Rivermoot (applies to local merchants)
-Gilrugar Thorval offered you a free boat ride along the rivers of the Silver Marches from Rivermoot
Quests 1 & 3 have been resolved.
Q5: Mintiper Moonsilver gave you a map and a key to a locked wizard’s tower north of Rivermoot.
Q6: Mintiper Moonsilver named you the Moot’s Many and told you to go to the Herald’s Holdfast to become officially registered as an adventuring company.